esports or e-sports [ ee-spawrts, ee-spohrts ]
1. "A multiplayer electronic or video game competition organized as a spectator sport, typically involving professional contestants and watched by viewers online (frequently in plural). Also: such games or competitions collectively"
("e-sport, n." OED Online, Oxford University Press).
2. of or relating to esports: an esports event.
Prices do not include tax
1 Hour - $5
3 Hours - $13
Friday - Sunday
1 Hour - $7
3 Hours - $17
All Day - $20
Friday - Sunday
All Day - $26
$45 ($4.50 per hour)
$90 ($4.00 per hour)
$175 ($3.50 per hour)
Play the easy way!
This allows you to purchase time, add extra time, and order food and drinks directly from your computer station.
Enter to win FREE TIME!
- Sign-up for our email list (button below).
- Register new gamer account in store.
- Purchase an hour or more of game time.
Prizes will be given out to a percentage of those who enter, so share with your friends - the more who enter, the more will win!
What to know before you go
You will want to know your login details for any games you currently play, or be prepared to create new game account (which may require access to email).
Each station has a gamer mouse, keyboard, and headset, but you are also welcome to bring your own.
Hourly purchases do not expire, day passes expire at the end of the business day.
Players aged 13-17 require a release form filled out by a parent or guardian to play games rated T and above. Anyone under the age of 13 must be accompanied by a paying parent or guardian. Also visit our FAQ section, and resources provided for parents below (coming soon).
What is esports?
ESPORTS STANDS FOR ELECTRONIC SPORTS - Esports is about teamwork, communication, strategic thinking and leadership - in all the same ways that traditional sports are and then some.
Esports officially stands for electronic sports, not to be confused with video games. It’s much more than that. What sets it apart is the level of organized competitive gameplay between teams and its own strict set of rules and guidelines. Esports is about teamwork, communication, strategic thinking and leadership — in all the same ways that traditional sports are and then some.
Today, esports is growing exponentially with 400 million fans worldwide who repeatedly pack out arenas. Currently, there are 200 colleges and universities offering almost 10 million dollars in scholarships. Establishing esports in high school enables students to do what they love and provides them with additional opportunities to earn scholastic recognition.
Additional games added frequently